The terms I constantly hear that indicates the future state of the world are “sharing economy,” “peer economy,” “collaborative economy,” “on-demand economy,” “collaborative consumption” etc.
“The Sharing Economy is a socio-economic ecosystem built around the sharing of human, physical and intellectual resources. It includes the shared creation, production, distribution, trade and consumption of goods and services by different people and organisations”. (http://www.thepeoplewhoshare.com/blog/what-is-the-sharing-economy/)
For example, according to Rachel Botsman, we are “wired to share” and digital technology has created a collaborated economy, which she calls “collaborative consumption” She says that the peer-to-peer rental market alone is worth $26 billion. For instance, people are renting their homes through Airbnb and making extra money, people are renting their cars through Turo (formerly RelayRides) and making extra money. The impact of this is that there may come a time when people may not want to buy a car when they can rent it when they want.This will mean less cars and better for the environment.
Another phrase that I have also heard is the circular economy. It is defined as “…one that is restorative and regenerative by design, and which aims to keep products, components and materials at their highest utility and value at all times, distinguishing between technical and biological cycles” (https://www.ellenmacarthurfoundation.org/circular-economy)
In the light of the above definitions, I share IDEO’s idea of “Circular Design”. According to IDEO, traditional design focuses mainly on the end user because of the linear nature of the economic system. Circular design has a wider perspective as it “considers everyone who extracts, builds, uses and disposes of things". In other words, circular design takes account of the the network of all stakeholders and aims to create value at each stage of the process.
I think the challenges to designers of tomorrow in a connected or sharing economy is understanding the whole system, or may be the whole country or the even the whole world. as they will not only be designing for a particular user or one group of users, they will be designing for many users and many groups of users, In addition, it will not only about how the thing is used but how it will be disposed of and whether it can be reusable.
1. Having multidisciplinary team of designers
2. Creating design alliances
3. Having a decentralised collaborative team
4. Having and integrated partnership where clients are regarded as partners.